The stream of game critics’ complaints about the fact that projects about the Second World War continues to multiply. It seems like everything has long been played and replayed, frozen dozens of times under the Ardennes, fought to the death hundreds of times at Stalingrad, and unfortunate Omaha Beach was simply rolled into concrete by crowds of virtual tourists. So let’s mutter and mutter under our breath for show, throw out a couple of stock phrases about how the industry lacks fresh ideas… and then quietly at night, while no one is looking, we grab an old Tommy gun and run to Normandy, crush the “brown plague”. Eh, Spielberg, Steven, you are ours! I would continue to film about dinosaurs and not excite the public with the epic battles of past years, and we would still be meditating on the thoughtful Close Combat. However, what’s done is done, and today’s program includes a race to exotic places, thematic entertainment “capture the bomb” and “little mice”.
Vigorous bomb
As the name suggests, the action in the RfB add-on revolves around a project to create atomic weapons, which, if they were in the hands of the Nazis, would have caused much more trouble than the notorious V-missiles. You will visit Norway, Mallorca and Spain, where the main battles will take place. The Allies were still preparing and preparing their cumbersome Operation Overlord, and the Germans, without any preparation, took over and landed troops right in Barcelona. Alternative history is in high esteem these days, yes. Here, of course, you are not looking at the secret Arctic weapon of the Russians, with the help of which they wanted to create a world freezer in Warfront: Turning Point, but a charge of healthy idiocy is guaranteed.
The absurdity begins already from the first mission for the Hans. An Anglo-American landing force fell out of the blue at a secret plant for the production of heavy water in Scandinavia, which immediately tore all the guards into fascist flags and forced the enemy to shamefully scramble with a fuel tanker of the aforementioned water. At the most dramatic moment, Allied tanks emerged out of nowhere (yup, they crawled along the bottom from Foggy Albion itself) and jeopardized the entire evacuation plan, which was supposed to be carried out by a wretched-looking raft. And only the desperate throw of the T-7 “Mouse” cooled the ardor of the attackers and gave time to prepare secret materials for shipment to Germany. We loaded up, waved goodbye to the departing transport, it’s time to take a sip of schnapps for the health of the Fuhrer and the prosperity of the Reich… Bang-bang! All the work went to the bottom – the saboteurs tried. Shtrafbat, deportation to the Eastern Front? No, the punishment is much worse: a business trip to Spain with an order to complete this boring game to the end.
Lately, the RTS market has not https://gold99casino.co.uk/bonus/ often pleased us with high-quality strategies, but all of them are huge hits, the very name of which makes competitors tremble in fear. Uber-budget Company of Heroes and an excellent Komsomol member "Behind enemy lines» top the list, their heels are being stepped on Supreme Commander And C&C 3: Tiberium Wars. There aren’t enough stars in the sky, but projects like Maelstrom And Warfront: Turning Point. And behind me everything else is floundering in the hole.
It’s hard to say why today’s patient is so bad. Clumsy, but there is a balance, nice graphics are in place, the theme is again inexhaustible… But you don’t get pleasure, well, no matter how hard you try, there is no “fan” for it. The reason, most likely, lies in the incorrect positioning of their creation by the developers. Instead of creating rollicking pseudo-strategic trash with tank armadas and cockroach foot soldiers, they suddenly decided to make tactics. This means keeping an eye on every soldier, painstakingly accumulating exp for units and methodically clearing enemy positions with a handful of subordinates. But if in the same “Behind Enemy Lines” you could climb into a tank yourself and enthusiastically twist the Germans onto the tracks, like spaghetti on a fork, then in RftB the gameplay is hopelessly gray and boring.
One by one we lure out enemy armored vehicles, storm artillery positions with two and a half riflemen and, through the efforts of a sniper, arrange a real genocide of enemy personnel on the map. If you get bold and launch tanks on the attack with the support of infantry, they will immediately be sprayed into howitzer atoms, firing at a very indecent angle, almost point-blank. After the adrenaline battles of CoH, this approach puts you to sleep faster than the speeches of parliamentary candidates before the elections.
The situation is not saved by the rather diverse types of equipment, among which there are all sorts of exotics like the already mentioned “Mauses”. As expected, all this hardware has different thicknesses of armor depending on the type of projection, has limited ammunition and looks extremely authentic: what we have no complaints about is the models of equipment. But why, tell me, have these flirtations with realism given up in a game where infantry drives tanks, units and buildings have life bars, and officers grant their subordinates unlimited ammunition and morale?? The result was something devoid, on the one hand, of the depth of true tactical RTS, and on the other, of the entertainment and constant action of “rush” strategies.
What’s new in the add-on compared to RfB?? Two campaigns (for the Germans and allies), several fresh units and… that’s it. To put it mildly, it’s not a lot, considering that you quickly get tired of the original, but here it’s still the same drag – just a little more. The only thing that’s a little pleasing is the cheerful videos at the beginning and end of missions, but we didn’t come to watch a movie, right?
Final comments
The expansion turned out to be as dry as itself Rush for Berlin. There are no bright large-scale battles, and there is no serious tactical gameplay. The bottom line is a crazy plot, outdated graphics and speedy oblivion.
Gameplay: an indigestible mixture of tactics and RTS – overly complex and monotonous.
Graphics: good models of vehicles and animation of soldiers are combined with pale special effects and inadequate brakes.
Sound: the Krauts babble in German, and the Ivans babble in Russian. Still nice.
For how long?: the original still deserves attention, but the add-on is unlikely.